No matter how good you are at your job in Final Fantasy XI, you have to fight Maat in order to reach your highest limits in the game, which is breaching the final level barrier. However, every job has a different battle experience when fighting Maat. This guide helps the Samurai job class when going head-to-head with Maat himself.
Maat at first sight is an old man, but he is very tough. Maat holds all of the limit break quests, and is located at the far Northern end of Ru’Lude Gardens. When you run through that small palace/theatre type building and come to an intersection, make that right and he is right there, as plain as can be.
There are a few items I suggest taking with you on this battle. These are not necessary, but I find them personally helpful in emergency situations:
-Icarus Wing: This consumable item automatically gives you 100 TP. Take this item incase you need to throw in another weapon skill to defeat Maat, althought most people don’t need it.
-Vile Elixer (+1): This consumable item instantly restores some HP (and MP). Take this item incase you run low on HP and you think you’ll need it.
-Sole Sush (+1)i: This is a consumable food item that raises some important stats, especially accuracy. Accuracy, Attack, and Strength are the most important stats in my mind for Samurai. But without the accuracy to hit something, it doesn’t matter how hard you’re swinging if you’re not making contact. If you can dish out the gil, get Sole Sushi +1.
-Blink Band: This head armor item gives the enchantment of Blink. This is somewhat a controversial item to bring due to the Seigan update which may be better. In my Maat fight I used this headband, and it didn’t stack with Seigan either.
When you enter the Burning Circle you lose your subjob, so you’re stuck with Samurai abilities and traits only, so be aware there’s no double attack, berserk, jump, high jump, attack bonus, accuracy bonus, ect.
The Samurai Maat Fight is generally short. Make sure Meikyo Shisui is up. Maybe you were in an experience points party before, or helping a friend, but make sure that Meikyo Shisui is ready, otherwise you’re toast. This whole battle practically relies on Meikyo Shisui, the Samurai Two Hour ability. For a further in depth explanation of the Samurai Two Hour ability, Meikyo Shisui, as well as other Samurai abilities and traits, go here.
Now, in order to even fight Maat to break the level 70 limit barrier, you must obtain a Samurai Testimony. My advice to get this Samurai Testimony is to go to Caslte Zvahl Baileys and kill Blood Demons. I went there the other day to get mine and got it in one kill. Castle Zvahl Baileys is off Xarcabard, take a Teleport-Vhazl to get to Xarcabard a lot faster, that is if you have the telepoint. Get a group of level 70+’s to help make things go a lot smoother. After you obtain a Samurai Testimony and you’re ready, make your way to Ru’Lude Gardens and find Maat. Once you’re ready, trade the Samurai Testimony to Maat. ***NOTE*** Take off all of your gear before trading the Samurai Testimony to Maat. Why? Because when you trade the Samurai testimony to Maat he duplicates your stats to himself for the battle. If you unequip your gear and then re-equip it once inside, you already have an advantage.
Find a balance between Strength and Accuracy gear. You’re weapon skills that you will be using have a 30% Strength mulitplier, so adding strength just makes them much stronger. When you get in the arena, do not attack Maat right away. Instead equip your Myochin Kabuto and use Meditate, this should net you 120-140 TP, then wait for the Meditate recast timer to cool back down. Equip your Blink Band and use it, or just use Seigan, then Third Eye. If you use Seigan + Third Eye, wait till you’re just about to start the fight to use it. Now, use a Sole Sushi, check all youur macros and gear to make sure everything is perfect, you don’t want to have to go get another test, it’s annoying.
Now, after eating your sushi, assembling your gear, checking your macros, use Seigan and then Third Eye. Wait a few seconds and engage with Maat. In this fight you’re going to be using Tachi: Yukikaze and Tachi: Gekko. As soon as you engage with Maat use Tachi: Gekko, then use Meikyo Shisui. I suggest making a Meikyo Shisui macro as well. Then use Tachi: Yukikaze, followed by a Tach: Gekko and then another Tachi: Gekko. All of these weapon skills in this order will do multiple skillchains which will kill Maat, allowing you do breach the level limit barrier.
That is a rundown of the small fight, but there are some other important things to remember during the fight. First of all, Maat uses Meikyo Shisui as well, so he’s going to be pumping out weapon skills as well. This is why you should use Third Eye. Seigan should be used first to enhance Third Eye, then use Third Eye to evade attacks. You cannot use Hasso and Seigan together, they cancel each other out. However, you can use Hasso and Third Eye at the same time, but this makes the recast timer on Third Eye take a longer time to cool down. I suggest taking the more defensive route of Seigan rather than the attack route of Hasso.
After you re done you’ll most likely be in orange or red health, but once you sheath your weapon, it’s over, you’ve won. When it’s over you’ll be warped back to the Burning Circle and equipped with an Instant Warp scroll. Use this warp scroll since now you’re in Quicksand Caves. Once you’re at your Home Point, wherever it may be, go to Ru’Lude Gardens and talk to Maat for a cut scene. After this cut scene you now have completed the quest and can surpass level 70 and can now reach level 75, the maximum level allowed in Final Fantasy XI. Congratulations!
However, if you have failed at your Maat attempt, don’t worry, it’s not that big of a deal. If you did fail, get another test and try again till you win. Good luck everyone.
Questions or comments? E-mail me at [email protected], or simply message me via Associated Content.