Guild Wars: Guide to Attributes
Characters in Guild Wars start out at level one. Through completing missions or exploring Tyria your character will earn experience points and increase their experience level. As the experience level climbs, for one to twenty, so will your health points and maximum energy.
Gaining experience levels will give you attribute points. You can use these points to increase your skill level in any of your characters attributes. These attribute increases will strengthen your character and your gameplay.
Experience levels will also increase your skill points. Skill points are used to gain knowledge of spells you don’t learn via quests. You can earn skills in both your primary and your secondary profession. Primary attributes are offered only if you have that character as your primary profession. Any secondary professions can not have access to its primary skill as it is your secondary profession.
Guild Wars have attribute refund points so that you can return points to your pool of available points. You can use this to experiment with different skill sets and profession types. You can use attributes to create a totally unique character range with your skills and concentration.
Attribute Point Allocation
Level 1, Point Cost 1,Total Cost 1
Level 2, Point Cost 2,Total Cost 3
Level 3, Point Cost 3,Total Cost 6
Level 4, Point Cost 4,Total Cost 10
Level 5, Point Cost 5,Total Cost 15
Level 6, Point Cost 6,Total Cost 21
Level 7, Point Cost 7,Total Cost 28
Level 8, Point Cost 9,Total Cost 37
Level 9, Point Cost 11,Total Cost 48
Level 10, Point Cost 13,Total Cost 61
Level 11, Point Cost 16,Total Cost 77
Level 12, Point cost 20,Total Cost 97
Warrior : Strength (Primary Skill)
Ranger : Expertise (Primary Skill)
Monk : Divine Favor (Primary Skill)
Elementalist : Energy Storage (Primary Skill)
Mesmer : Fast Casting (Primary Skill)
Necromancer : Soul Reaping (Primary Skill)