When your title is the recipient of 9 awards at the Legendary E3 and is runner-up for 12 more it is impossible to escape any hype. Assassin’s Creed is that title and as of this moment, it is shaping up to be one of the best action/adventure games within the past five years or so, God of War, Prince of Persia and the rest included. One of the most prestigious awards from the Game Critics Awards, Best Action/Adventure Game (which had been previously snagged by the likes of The Legend of Zelda: Twilight Princess, Metal Gear Solid 2: Sons of Liberty and Prince of Persia: Sands of Time), was handed to Assassin’s Creed in 2006.
In the game you will play as a member of the Hashshashin, a group from which the term assassin is derived from, during the Third Crusade. As Altair, the main character, you’ll be able to traverse three magnificently crafted cities and fully interact with citizens, though interactions will forced you to become noticed and have to deal with guards that come rushing or deal with the very citizens themselves. Simply put, in order to carry out your duties in these crowded cities you’ll have to employ numerous skills that Altair possesses as well as become creative on the spot.
Popularized by many previous titles, Altair will be able to reach nearly any spot you can see, by virtue of leaping, vaulting, climbing and anything else that comes to mind. The game will also herald a bevy of features that directly influence how the player goes about assassinating whoever the target may be. Care must be taken as to not attract attention as a crowd of curious civilians will attract a group of zealous guards.
While lacking a rumble feature for the PlayStation 3’s controller (as will be included in the Xbox 360 version), the sensitivity factor will play a vital role. Whether you want to run or walk, gently cast aside or shove, decide whether or jump or swing, all revolves around what the player chooses to do in how they play. An intuition mode has also been included, which is somewhat akin to what was included in Marc Ecko’s Getting Up in that your target will be displayed by a bright aura, making things easier for you to get the job done.
As the game is based around stealth, combat is a bit realistic and you won’t find yourself being able to take on legions and legions of armed guards. Being surrounded isn’t something that you should be looking forward to. However, in some cases, you’ll be able to blend in with the crowds in order to avoid confrontation altogether while maneuvering closer and closer to your target-a very original part of the game.
The bevy of features included along with that is shaping up to be a trilogy, Assassin’s creed is looking to be one of the premiere games of 2007-only time well tell if it lives up to any of the hype, however.