Jericho is one of those games I consider too simple for a normal game night with my friends, but a good game to take with me when I travel. The reason I categorize it this way is because the only pieces involved in the game is a deck of cards, so it travels well and the rules are easy enough to learn they can be taught at the table. The reason I consider this three to five player game to be too simple to be included in my regular game night rotation is because after a couple games in a row the game can get very stale.
The whole object of the game is to have the longest wall in any (or all) of the four colors so you can claim the supply cards of that color when the scoring card is drawn during the game. On each person’s turn they must either add a card to one of their walls, play a trumpet card, or play a card to the supply pile. First I’ll explain the supply pile, the easiest way to view this is the “scoring pile”. Any time the game is scored, the cards of the supply pile are sorted by color, and then person with the longest wall at the time of scoring for that color gets those cards from the supply pile. If you have the longest wall for all four walls, then you get all the scoring cards from the supply pile. Each player contributes a card to the supply pile to start a round, and then if they wish on their turn can add one to the supply pile as their action for that turn. If they choose that action they can’t do either of the other options.
To build your walls you will want to play cards of the color wall you are building. Each player can build walls of all four colors (each color wall is separate though). The number on the card indicates the length it adds to your wall of that color. Obviously the higher the number the more valuable to your wall as it makes it longer. The final option you have as far as the card you play is the trumpet card. If you play this card, you announce a color at the same time. The person who has the highest value card on the table of that color must remove it from their wall and add it to the supply pile (even if it is the person that played the trumpet card). If the person that played the trumpet card has a wall started of that color already, they can add their trumpet card to that wall.
A couple things to keep in mind about trumpet cards. Actually it’s only one thing but a couple situations arise because of it. A wall can never be made up entirely of trumpet cards. This means you can not start a new wall using a trumpet card, and if your wall only has trumpet cards left in it after a card is removed, the trumpet cards forming the wall must be discarded.
There are three scoring rounds in the game, after the last scoring round a winner is determined based on how many cards they have won from the supply pile. Keep in mind that you are just counting the number of cards won from the supply pile, their numerical values do not matter. In the end this game is probably best for kids or adults looking for a very simple game to play. Again, this is why I do not keep it in my regular rotation of games to play with my friends, but it could be a good game to play while away from home on vacation. At about $10, honestly I think there are other games that are more worthy of spending your money on. If you can find it for half that price I’d get it, but otherwise I would probably pass on this game. Overall I would rank it as a three out of ten.