RPGs typically are made up of varying parts, which usually differ in terms of combat, exploration, and character development. The one constant in most RPGs is a (supposedly) compelling storyline. Even if all of the other factors are top notch, a role-playing game will suffer on account of a poor story. The most successful role playing games of the past few years have all had compelling, interesting, and intriguing storylines, but what’s to be said about an RPG that purposely lacks the all-encompassing powerful storyline? You get Steambot Chronicles.
Steambot Chronicles purposely deviates from pressing a powerful storyline in order to project its sandbox style game play, which basically gives you the ability to shape what you want to do with your character and how the story moves around him. The game doesn’t go off the deep end by allowing you to work as a cattle farmer or prophet, but you will be able to control whether or not you’re a good guy or a villain, a member of a music band or a group of bandits and other things of that nature. While the main character has a default look, you’ll be able to change his clothes and haircut in order to give him a more personal feel.
There’s also a good level of customization that goes into your mode of transportation, which is known as a Trot Mobile. Trot mobiles are used for nearly every mechanical use from excavation and construction to entertainment and crime. In customizing you’ll be able to change arms, legs, grill, back, and other things while you gear the trot mobile to whatever you want it to be. Customization can’t be done just anywhere; you’ll have to be inside of a shop or at one of the plentiful stops located around the game’s world. Handling the trot mobile is oddly reminiscent of handling a Katamari in Katamari Damacy, which means it has a nasty habit of becoming awkward in battle, especially against nimble opponents. Traveling from city to city consumes fuel, though there’s rarely a problem as there are stops scattered about to help you if you begin to run out, though the desert is another story.
Since the game is non-linear, there might be a few times where you simply just don’t know what to do or where to go next. This is usually rectified by merely speaking with the characters whom you’ve already met. Also, due to the sandbox style, you’ll be able to find side quests in the oddest of places and in that you’ll rarely be without something to do. Music, which is a significant part of the interaction you do with other characters, is among those things to do. You’ll be introduced to a band soon enough and you’ll have your own instrument to play. Joining the band is up to you-though it does pay more than simply singing on a street corner for tips, which you can do if you’re running low on cash. Eventually you can even rent your own room and customize it to your liking, even invent a special someone up to check it out.
The game slows down at times, especially when there’s a lot of business going on. In most cases it’s just a few seconds, but other times it’ll be annoying. While the game is enjoyable and the characters are welcoming and likeable, you may find yourself with growing disinterest for the game if you haven’t dived head first into the experience. However, the game retains a comfortable charm that anyone can jump into and enjoy. Overall: 7.0/10